Warcraft: Day of the Dragon
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Based on the best selling Blizzard video game World of Warcraft.
Duik in de epische wereld van Azeroth, waar het lot botst met macht en moed. Deze saga volgt de verweven lotgevallen van helden en schurken over uitgestrekte slagvelden en complexe politieke strijd. Verken oude profetieën, brute oorlogen en magische conflicten die dit tumultueuze fantasy-universum vormen. Het is een verhaal over eer, opoffering en de eeuwige strijd tegen de oprukkende duisternis.






Based on the best selling Blizzard video game World of Warcraft.
In the mist-shrouded haze of the past, the world of Azeroth teemed with wondrous creatures of every kind. Mysterious Elves and hardy Dwarves walked among tribes of man in relative peace and harmony -- until the arrival of the demonic army known as Burning Legion shattered the world's tranquility forever. Now Orcs, Dragons, Goblins, and Trolls all vie for supremacy over the scattered, warring kingdoms -- part of a grand, malevolent scheme that will determine the fate of the world of WarCraft A terrifying upheaval among the highest ranks of the world's Wizards sends the maverick Mage, Rhonin, on a perilous journey into the Orc-controlled lands of Khaz Modan. What Rhonin uncovers is a vast, far-reaching conspiracy, darker than anything he ever imagined -- a threat that will force him into a dangerous alliance with ancient creatures of air and Þre if the world of Azeroth is to see another dawn.
In the second novelisation for the WARCRAFT series, bestselling author Christie Golden returns to the world of Azeroth and the raging battle between good and evil.
In the mist-shrouded haze of the past, long before the beginning of recorded time, there stood the world of Azeroth. Every kind of magical being strode the countryside among the tribes of man, and all was at peace — until the arrival of the demons and horrors of the Burning Legion and their baneful Lord Sargeras, dark god of chaotic magic. Now Dragons, Dwarves, Elves, Goblins, Humans, and Orcs all vie for supremacy across the scattered kingdoms -- part of a grand, malevolent scheme that will determine the fate of the world of The Guardians of Tirisfal: a line of champions imbued with godlike powers, each one through the ages charged with fighting a lonely secret war against the Burning Legion. Medivh was fated from birth to become the greatest and most powerful of this noble order. But from the beginning a darkness tainted his soul, corrupting his innocence and turning to evil the powers that should have fought for good. Torn by two destinies, Medivh's struggle against the malice within him became one with the fate of Azeroth itself...and changed the world forever.
This volume encompasses four original novels that reveal the rich backstory of the worldwide bestselling computer game--an essential omnibus for the millions of WarCraft game players. Includes "Day of the Dragon, Lord of the Clans, The Last Guardian" and "Blood and Honor."
"In the world of Draenor, the strong and fiercely independent Frostwolf Clan are faced with increasingly harsh winters and thinning herds. When Gul'dan, a mysterious outsider, arrives in Frostfire Ridge offering word of new hunting lands, Durotan, the Clan's chieftain, must make an impossible decision: Abandon the territory, pride and traditions of his people, or lead them into the unknown."--Publisher
W świecie Draenoru silny i niezależny Klan Mroźnego Wilka musi mierzyć się z coraz surowszymi zimami i malejącą populacją racicznik�w. Kiedy na Grani Mroźnego Ognia pojawia się tajemniczy Guldan i roztacza przed Wilkami wizję nowych, wspaniałych teren�w łowieckich, w�dz klanu, Durotan, staje przed niezwykle trudną decyzją - porzucić terytorium, dumę i tradycje klanu czy poprowadzić sw�j lud w nieznane?